Project
This project was part of my ongoing personal studies to improve my Blender workflow and improve my skills in modeling, realistic texturing and lighting.
I wanted to create a stylized yet believable toy tank — combining playful proportions with detailed metal materials, decals, and a cinematic lighting setup. The goal was to build something that feels like a small collectible, while maintaining a clean, production-ready topology and solid shading pipeline.
Blender
Substance Painter
Affinity Photo
Process
The workflow included hard-surface modeling, retopology, UV unwrapping, PBR texturing, and lighting design.
What I learned
This project taught me how realism often comes from small imperfections — scratches, edge wear, and surface variation.
Working on the tank also improved my understanding of lighting composition, helping me create more grounded and cinematic renders while keeping an efficient, game-ready workflow.




